ACID RAINBOW × POLSIA

The studio runs itself.

An AI operating system built for one mission: help a 5-person indie studio ship a live-service Web3 shooter without burning out.

BADMAD ROBOTS — Live Unreal Engine 5 Web3 / WEMIX PLAY
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Operations that never sleep.

Live Ops Engine

Daily content cadence, event planning, and patch communication. Scheduled and deployed without a producer on your back.

Community Flywheel

Twitter, Discord, and Steam announcements — generated, scheduled, and posted. Engagement tracked. Hot takes flagged.

Analytics Pipeline

Player retention, session length, and revenue metrics piped into a dashboard. No manual spreadsheet work.

Growth Experimentation

A/B tests on acquisition channels, onboarding flows, and pricing hooks. Run 3 experiments in the time a human runs 1.

Built by a 5-person
team that punches
above its weight.

Acid Rainbow shipped BADMAD ROBOTS — a 6v6 multiplayer shooter set in a post-human dystopia, built on Unreal Engine 5, published via WEMIX PLAY. Won NFT Paris Demo Day. Played at Tokyo Game Show. Survived the Web3 shakeout by caring about gameplay first.

The next challenge: keep the game alive, grow the player base, and plan the next game — without hiring a six-person ops team.

5
people
1
live game
0
extra hires needed
BADMAD ROBOTS
6v6 multiplayer shooter. Post-human dystopia. Built on Unreal Engine 5.
WEMIX PLAY — Live Alpha
FPS Shooter Action Multiplayer Web3
"Small studios don't need more headcount.
They need autonomous systems."

Polsia built AcidRainbowOS in a single session. It researched the studio, identified the ops bottlenecks, and set up an autonomous pipeline for the work that would otherwise consume an entire person's time.

No ticket queues. No sprint planning ceremonies. No "let's sync on Monday." The system runs. The game ships. The player count grows.

One studio. Every system running.

AcidRainbowOS is the operating layer between the team and the work. It doesn't replace the humans. It multiplies them.