An AI operating system built for one mission: help a 5-person indie studio ship a live-service Web3 shooter without burning out.
Daily content cadence, event planning, and patch communication. Scheduled and deployed without a producer on your back.
Twitter, Discord, and Steam announcements — generated, scheduled, and posted. Engagement tracked. Hot takes flagged.
Player retention, session length, and revenue metrics piped into a dashboard. No manual spreadsheet work.
A/B tests on acquisition channels, onboarding flows, and pricing hooks. Run 3 experiments in the time a human runs 1.
Acid Rainbow shipped BADMAD ROBOTS — a 6v6 multiplayer shooter set in a post-human dystopia, built on Unreal Engine 5, published via WEMIX PLAY. Won NFT Paris Demo Day. Played at Tokyo Game Show. Survived the Web3 shakeout by caring about gameplay first.
The next challenge: keep the game alive, grow the player base, and plan the next game — without hiring a six-person ops team.
"Small studios don't need more headcount.
They need autonomous systems."
Polsia built AcidRainbowOS in a single session. It researched the studio, identified the ops bottlenecks, and set up an autonomous pipeline for the work that would otherwise consume an entire person's time.
No ticket queues. No sprint planning ceremonies. No "let's sync on Monday." The system runs. The game ships. The player count grows.
AcidRainbowOS is the operating layer between the team and the work. It doesn't replace the humans. It multiplies them.